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TAL SALTZMAN
USER EXPERIENCE DESIGNER
DOG WALK APP
This project was done at Pratt Institute in the graphic design program. Our assignment was to create an app with the topic of our choice and complete each stage of the UX process to culminate in a final design.
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QUESTIONS:
How can an app be quick and easy while also providing entertainment?
How can it fulfill specific customer needs while also providing a fun and interactive environment?
persona:
Single, working individual who lives alone in the city. Doesn't have time to walk her dog during the day due to her busy schedule.
Triggers: needs to save time. Work heating up, worried about dog. Needs someone onn short notice.
SITE MAP
USER JOURNEY
WIREFRAMES: 1ST ITERATION
WIREFRAMES: 2nd ITERATION
WIREFRAMES: 3RD ITERATION
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